Pro/ENGINEER
> 3 Week Comprehensive Wkshp.
> Level 1
> Level 2
> 700 Heavy User Training
> Pro/PROGRAM Wkshp
> Photorender
> Pro/SHEETMETAL
> Pro/SHEETMETAL Level 2
> Pro/CABLE
> Wildfire 2.0 Update Training
 
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  COURSES
 

> Pro/ENGINEER
> Pro/SURFACE
> FEA
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+Pro/PHOTORENDER and Photolux rendering workshop

Course Duration: 16 Hours

Tuition: $900.00 US

Overview: General Principles of rendering as it relates specifically to Pro/PHOTORENDER and Photolux.


realtime render

Prerequisite: general understanding of Pro/ENGINEER helpful

Topics:

  • Learn to prepare the Pro/E parts and assemblies for Rendering
  • Learn to map decals and textures
  • Learn the basics of lighting and how to make lighting work for the final render.
  • Reflections and raytracing
  • Environment options
  • Learn to manage how Pro/PHOTORENDER uses raytraced shadows

    Course can be customized for each student.

illustrator
illustrator document that describes precise placemnet of graphics
and offeres line art for bitmap placement.

Project: Can incorporate any current work or portfolio project


students will prepare parts and assembly for render


pre existing cars for use in render workshop.


example of adding a texture to a Pro/ENGINEER part and rendered using Pro/PHOTORENDER

Discussion:

  • Discuss workflow with respect to set up for render
  • descuss workflow with respect to illustrator and photoshop
  • Dicsuss render set up and all it's options.
  • Discuss in detail the PhotoLux fine tune properties.
  • Discuss Materials, Lights, mapping, and environments. Discuss new procedural texture tools in detail such as wood, stone, metal, multi layer paint, fabric and metals.
  • Discuss applying these new procedural tools to
  • Discuss ray tracing
  • Discuss using Fog, Light Scatter, Depth of Field, and Lens Flare.
  • Discuss overuse of before mentioned.
  • Discuss Realtime render and how to use it to adjust overall render. Discuss the use of photoshop with examples for fine tuning renderings.
  • Compare render engines to Alias and Rhino and mental ray.


  • Discuss wildfire 4.0 rendering new features and other rendering issues.
  • Discuss render region and how this aids workflow for preparing renderings.




example of adding a texture to a Pro/ENGINEER part and rendered using Pro/PHOTORENDER