+Pro/PHOTORENDER and Photolux rendering workshop
Course Duration:
16 Hours
Tuition: $900.00 US
Overview: General Principles of rendering
as it relates specifically to Pro/PHOTORENDER and Photolux.

realtime render
Prerequisite: general understanding
of Pro/ENGINEER helpful
Topics:

illustrator document that describes precise placemnet of graphics
and offeres line art for bitmap placement.
Project: Can incorporate any current
work or portfolio project

students will prepare parts and assembly for render
pre existing cars for use in render workshop.
example of adding a texture to a Pro/ENGINEER part and rendered using
Pro/PHOTORENDER
Discussion:
- Discuss workflow with respect to set up for render
- descuss workflow with respect to illustrator and photoshop
- Dicsuss render set up and all it's options.
- Discuss in detail the PhotoLux fine tune properties.
- Discuss Materials, Lights, mapping, and environments. Discuss new
procedural texture tools in detail such as wood, stone, metal, multi
layer paint, fabric and metals.
- Discuss applying these new procedural tools to
- Discuss ray tracing
- Discuss using Fog, Light Scatter, Depth of Field, and Lens Flare.
- Discuss overuse of before mentioned.
- Discuss Realtime render and how to use it to adjust overall render.
Discuss the use of photoshop with examples for fine tuning renderings.
- Compare render engines to Alias and Rhino and mental ray.
- Discuss wildfire 4.0 rendering new features and other rendering issues.
- Discuss render region and how this aids workflow for preparing renderings.


example of adding a texture to a Pro/ENGINEER part and rendered using
Pro/PHOTORENDER

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